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Hyper assault gauss rifle
Hyper assault gauss rifle












hyper assault gauss rifle

The ECM or cockpit mods will share sensor data through C3 functionality with the rest of the lance. Both builds are almost identical with the Asure being a very rare Solaris brawler and the Dire Star is a rare version of the Dire Wolf Omni mech the only downside to the Dire Star due to the fact it is an Omni mech it can not use the regular arm mods and the Omni pod will not work with PPC type weapons like the TSEMP Cannons, However as an Omni mech, it will allow for more weapon tonnage to be added thus giving a far greater heat output.

hyper assault gauss rifle hyper assault gauss rifle

Below 2 screenshots of my Asura heavy mech cooker and Dire Star assault mech cooker. Stealth is added to avoid damage because brawlers tend to get flanked and shot in the back and on high-end missions that can result in a one-shot kill. This centres around doing little to no damage to the mech but overheating forcing a shutdown forced mech pilot ejection due to panic, or a called heat shot on a shutdown mech due to overheating. These are speciality build mechs I use to gain more salvage per-mission by overheating a mech I want to salvage as a whole or in part. Furthermore, I added mods to increase to walk and run distance so I can close in faster per turn giving any hostile mech little to no chance of escaping. The big difference I emphasize the assault melee mech to have stealth so it will take less damage then the medium that has some more tanking function to it also the shield mod on this medium frame has an increased sensor signature penalty so adding stealth would make little sense.Īs well as adding chaff to reduce sensor and visual detection and flamers and TSEMP to overheat and nerf damage output on my targets. Below 2 screenshots of my Barbarian medium melee mech and my Berserker assault melee mech. Great for lower-tier missions that yield little to no useful salvage or higher tier assault missions for quick playthroughs. I only use an assault and medium mech for melee builds in my current lance setups since I switched to overcooking mechs so I can salvage more equipment and parts. Tonnage selection per class was merely based on the max amount of gear per mech class so I was able to fit the max amount of gear. Also important to note here is that I only save up mechs that are the max tonnage in their weight class, so ton parts for light mechs, ton parts for medium mechs, ton parts for heavy mechs and ton mech parts for the assault mechs.įor the end-game in RogueTech, I only use 1 medium lance, 1 heavy lance and 2 lances of assault mechs. There will be a range of builds to cover all your needs but you, of course, iterate upon this and tinker on your builds. In this portion, I will cover various builds and lance setups to give you some inspiration for your playthrough in RogueTech.














Hyper assault gauss rifle